The eponymous Donkey
Kong plays the game's de facto villain. He is the pet of a carpenter
named Jumpman (along the same lines as Walkan and Pac-Man,
later renamed Mario). The
carpenter mistreats the ape, so Donkey Kong escapes and kidnaps Jumpman/Mario's
girlfriend, originally known as the Lady, but later renamed Pauline.
The player must take the role of Jumpman/Mario and rescue the girl.
This was the first occurrence of the inherently heterosexual damsel-in-distress scenario
that would provide the template for countless video games to come.
The game uses graphics and animation as vehicles of characterization.
Donkey Kong smirks upon Jumpman/Mario's demise. The Lady/Pauline is instantly
recognized as female from her pink dress and long hair,and "HELP!" appears
frequently beside her. Jumpman/Mario, depicted in red overalls and cap,
is an everyman character,
a type common in Japan. Graphical limitations forced his design: Drawing
a mouth was too difficult, so the character got a mustache; the
programmers could not animate hair, so he got a cap; and to make his
arm movements visible, he needed white gloves and colored overalls. The
artwork used for the cabinets and promotional materials make these cartoon-like
character designs even more explicit. The Lady/Pauline, for example,
appears as a disheveled Fay
Wray in a torn dress and stiletto
heels.