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1.
Anders Skelander
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Jan 1 2004, 12:20 am
Newsgroups: comp.sys.atari.8bit
From: "Anders Skelander" <a@hotmail.com> -
Date: Wed, 31 Dec 2003 16:20:46 +0100
Local: Thurs, Jan 1 2004 12:20 am
Subject: Re: Games that uses Atari 130XE memory?
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"MStepansky" <mstepan@aol.com> skrev i meddelandet ...
> ... > I remember seeing a rare single pirated game like "MULE" using > ridiculously high, like 412 sector, about 52k - wont work on my > 800xl.
> Maybe 130XE will work? Not sure....
> So is it possible to run a binary game of say, 468 sector > (about 60K) in XE's second memory bank (64k)? > ...
I do not know how it works in this specific case with the MULE game file you refer to, but:
Generally with Atari DOS, it is possible to arrange a sequence of control sections and data sections within one file, so a memory area is loaded, and later reloaded/overwritten.
One purpose with doing this could be to display an image or other intersting screen effects early in the loading session, and disable/overwrite it at the end of the loading sequence.
I really like Atari DOS, particularly version 2.5.
All in all, large file sizes (in Atari DOS) do not necessarily require a large memory configuration in the computer.
Anders
2.
boojum
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Jan 2 2004, 11:02 am
Newsgroups: comp.sys.atari.8bit
From: boojum <some@micorsoft.com> -
Date: Thu, 01 Jan 2004 21:00:17 -0500
Local: Fri, Jan 2 2004 11:00 am
Subject: Re: Games that uses Atari 130XE memory?
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Tim wrote: > The game is actually called Realm of Impossibility from EA! Do you still > have this single file EXE? I would like to get a copy. (I own the original
I just noticed that "Realm of Impossibility" and "Zombies" are the exact same game, just different title screen, and the theme music is different too!
--Chuck
3.
oes
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Jan 2 2004, 11:22 am
Newsgroups: comp.sys.atari.8bit
From: "oes" <o@deja.com> -
Date: Fri, 02 Jan 2004 02:22:58 GMT
Local: Fri, Jan 2 2004 11:22 am
Subject: Re: Games that uses Atari 130XE memory?
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"boojum" <some@micorsoft.com> wrote in message
...
> Tim wrote: > > The game is actually called Realm of Impossibility from EA! Do you still > > have this single file EXE? I would like to get a copy. (I own the original
> I just noticed that "Realm of Impossibility" and "Zombies" are the > exact same game, just different title screen, and the theme music is > different too!
> --Chuck
Not the same game ROI is the sequel to Zombies. Different and more maps in ROI.
4.
boojum
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Jan 3 2004, 12:30 am
Newsgroups: comp.sys.atari.8bit
From: boojum <some@micorsoft.com> -
Date: Fri, 02 Jan 2004 10:28:15 -0500
Local: Sat, Jan 3 2004 12:28 am
Subject: Re: Games that uses Atari 130XE memory?
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oes wrote: > Not the same game ROI is the sequel to Zombies. Different and more maps in > ROI.
Oh, ok, my bad. When the original post said ROI was a 3D maze game I had to get it, expecting something like Doom. Then loaded it and thought, hey this is like Zombies ;)
--Chuck
5.
Andreas Magenheimer
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Jan 6 2004, 12:07 am
Newsgroups: comp.sys.atari.8bit
From: Andreas Magenheimer <magea@students.uni-mainz.de> -
Date: Mon, 05 Jan 2004 16:06:58 +0100
Local: Tues, Jan 6 2004 12:06 am
Subject: Re: Games that uses Atari 130XE memory?
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Well, I made this big list of programs that a) support (like alternate reality) or b) require (like some demos) extra Ram or ramdisk. the info can be found in michael current`s A8FAQ.TXT (Frequently Asked Questions) that is published here bi-monthly. take a look at 8.10, 8.11 and 8.12...
Besides Russ Gilbert has already described the bank control of a 130XE. On a 64k Atari there are still some programs that use more than 48k RAM, these are programs that use the RAM under the OS ROM (programs like Sparta DOs, Turbo Basic XL, TB Runtime, the 64k version of Mercenary, Thomahawk, and many many more). Of course these programs can only be loaded without Basic (hold down Option at boot-up) and with a program (most probably a Gamedos loader) that does not use this RAM under the OS for its own purposes...
Believe it or not, on a 64k Atari one can "turn off" the OS and then make up to 62k memory available (48k RAM plus 14k RAM under the OS) for his own program. Of course it is not possible to just turn off the OS - one has to install a new OS then (but this new OS can be much shorter)... So whenever a Commodore user says that Ataris merely have 48k RAM, I call them bastards - I don`t think that a C64 can use more than 62k RAM (it also has some kind of OS that wastes some RAM space)... greetings and no flame-wars again - Andreas.
russg schrieb:
> the 130xe uses bank switching to access the extra 64k. > The bits in PORTB control which bank is visible. > There are 4 16k banks that get visible at $4000 when activated. > Somebody made an extensive list of games/demos that use > extended memory, but I can't remember who. > There are very few 'old' ie. commercial, or even magazine > programs that use extra RAM. A few programs, like Bob > Puff's Disk Communicator, can use the extra RAM or not > if it isn't present. > Some cartridges do banking also, but not the $4000 kind. > I think 'Gator' used a 128k cart, and OSS Action! also did > cart bank switching, different control bits in the $Dxxx area > if I recall.
6.
Thomas Richter
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Jan 6 2004, 12:24 am
Newsgroups: comp.sys.atari.8bit
From: Thomas Richter <t@cleopatra.math.tu-berlin.de> -
Date: 5 Jan 2004 15:24:36 GMT
Local: Tues, Jan 6 2004 12:24 am
Subject: Re: Games that uses Atari 130XE memory?
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Hi Andreas,
> Believe it or not, on a 64k Atari one can "turn off" the OS and then > make up to 62k memory available (48k RAM plus 14k RAM under the OS) for > his own program. Of course it is not possible to just turn off the OS - > one has to install a new OS then (but this new OS can be much > shorter)... So whenever a Commodore user says that Ataris merely have > 48k RAM, I call them bastards - I don`t think that a C64 can use more > than 62k RAM (it also has some kind of OS that wastes some RAM > space)...
I'm not at all an expert in the C64 bank switching possibilities, but if I remember correctly, the C64 could really make all 64K (minus two bytes) available to the CPU, even masking out the memory mapped I/O. How to map then without I/O space? Well, simple enough: The C64 used the 6510 CPU (or rather, microcontroller) with two built-in I/O ports mapped at addresses $0 and $1. Thus, it doesn't take additional hardware to bankswitch.
So long, Thomas
7.
Andreas Magenheimer
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Jan 6 2004, 12:16 am
Newsgroups: comp.sys.atari.8bit
From: Andreas Magenheimer <magea@students.uni-mainz.de> -
Date: Mon, 05 Jan 2004 16:16:07 +0100
Local: Tues, Jan 6 2004 12:16 am
Subject: Re: Games that uses Atari 130XE memory?
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Well, Mercenary (hold down Select for 48k/fast version, hold down option for 64k/slow version; the 64k version uses RAM under the OS ROM!) and thomahawk also use more than 48kbytes RAM, the SAP player for the A8 makes a lot of free memory available: $0200-$CFFF and $Dxxx-$FFFF (so it can play most SAP files). of course there are also a lot of programs that merely use the RAM under the OS ROM (TB XL, Basic XL, Basic XE, Sparta DOS for example). but afaik there once was also a tape-copier that gave you 60-62 kbytes free/copy memory on a 64k machine (it only copied from tape to tape, but anyway)... I also remember some demos that used 56-60 kbytes and worked ok on a 64k machine... -andreas.
Thomas Richter schrieb:
> MStepansky wrote:
> > But I don't understand how memory are accessed: how can 130XE access memory up > > to 128K?
> It uses two (in the 800XL) unused pins of the PIA-PortB to map in four > additional RAM banks of 16K size each in the area $4000 to $7fff. IIRC, > these were bits 2 and 3.
> > Finally, which 130XE's games that use "extra" memory of 64K ? Also, are there > > any game that uses 320K memory in a modified XE, if any?
> DOS 2.5 provided a RAM disk in the extended memory area.
> > I remember seeing a rare single pirated game like "MULE" using > > ridiculously high, like 412 sector, about 52k - wont work on my 800xl.
> > Maybe 130XE will work? Not sure....
> Unlikely. > These long games are often "autoloaders" in the sense that they provide > their own loading routines, bypassing the loading from DOS/game DOS and > expecting a certain DOS format. The DOS then loads the first couple of > sectors and then runs an INIT routine that continues loading the game, > expecting a specific sector format (typically DOS 2.0S like).
> Just try to copy it to a plain 2.0S/2.5 disk and try loading it from > there with a game dos (e.g. NDOS), that might work better.
> > So is it possible to run a binary game of say, 468 sector (about 60K) in XE's > > second memory bank (64k)?
> Well, if the game is cleverly written, then yes. It would take some INIT > routines that would switch the banks while loading the game, or an > autoloader to do that. Clearly all possible, but I've never seen it done.
> So long, > Thomas
8.
Andreas Magenheimer
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Jan 6 2004, 12:17 am
Newsgroups: comp.sys.atari.8bit
From: Andreas Magenheimer <magea@students.uni-mainz.de> -
Date: Mon, 05 Jan 2004 16:17:45 +0100
Local: Tues, Jan 6 2004 12:17 am
Subject: Re: Games that uses Atari 130XE memory?
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Well, thats just a small "snippet" - the whole list is much much longer !! I know - because I wrote it... -andreas.
Mark Bedingfield schrieb:
> "MStepansky" <mstepan@aol.com> wrote in message > ... > > I still have the Atari 800xl w/ 64k (normal) but my ex-roommate in my > college > > days used to have 130XE (64k+64k) in 1985.
> > But I don't understand how memory are accessed: how can 130XE access > memory up > > to 128K?
> > I mean does it allow you to access like this:
> > 64K (bank1, normal memory like in 65XE or my 800XL) > > 64K (separate bank2, special memory area as in 130XE) via RAMDISK
> > or...
> > 64K bank1 (normal) plus a full chunk of "64k memory" bank2 (ramdisk)- to > get > > total of 128K?
> > Finally, which 130XE's games that use "extra" memory of 64K ? Also, are > there > > any game that uses 320K memory in a modified XE, if any?
> > BTW, "Mission of Impossibility", a nice 3D maze game, is the only game > that I > > was able to load in and run about 382 sector long, or about 48k max in my > > 800xl. Next largest game I remember is the "AgentUSA", 322 sector long, > about > > 41k. Both games are in a single "hacked" file binary format, rather the > whole > > disk. I remember seeing a rare single pirated game like "MULE" using > > ridiculously high, like 412 sector, about 52k - wont work on my 800xl.
> > Maybe 130XE will work? Not sure....
> > So is it possible to run a binary game of say, 468 sector (about 60K) in > XE's > > second memory bank (64k)?
> From Welcome to comp.sys.atari.8bit Quick Faq
> Non-DOS programs:
> a) Name(s) b) Author(s) > c) supported memory d) RD-type(s)
> - Bop N'Wrestle (GAME) (Mindscape)
> 64k, 128k
130XE-RD > (on 64k Ataris the floppy will never stand still!)
> - [The] Brundles (GAME) A.R.+C.S.S. (KE-Soft); > 64k, 128k, 192k, 320k 130XE-RD, AE & 26AE Ramdisks; > (merely copies the levels into the RD and loads them from there; > if you don't want to play all 100 levels at once, 64k is enough!)
> - Human Torch & The Thing Questprobe (SAGA+Marvel); > 48k/64k, 128k RAM 130XE-Ramdisk > (The main program or some pics will be copied to the Ramdisk)
> - I.K. Plus Demo (GameDEMO) ??? (authors unknown)
> a) 64k RAM
only graphics; >
b) 128k RAM
graphics + sound;